

Thus, do not be shy to get your gold reserves to the negatives. Most of the scenarios have "No Gold Carried Over".Throughout the campaign, these units will be your main source of damage during the day time schedules. These are probably what should be filling your recall list, second only to Drake Warriors and Blademasters. Drake Thrashers are not that useful in any of the scenarios. The scenario designs do not really favor the Drake Clasher caste but you can recruit level 2 drakes and saurians at the very end of the campaign so just try to have 2 or 3 arbiters on hand. Levelling them is recommended as they can dish out big damage during the day, are fast and deadly. Drake Fighter recruitment is available onwards from scenario 2. Having these units will benefit you greatly, especially in the last scenario. Saurian Oracles and Saurian Soothsayers.You will have plenty of chances to farm experience points. Do not worry about any XP deficiency for other units. Feeding him XP should be one of the main focus points of any player of this campaign. He is the only Drake Burner in this campaign to be able to advance to the fearsome and devastating Armageddon Drake. He can be valuable as both a scout and a mixed-fighter. Having him advance early to Sky Drake and later to Hurricane Drake is advised. Reshan: This hero-class Drake Glider will be available for the nine out of the eleven scenarios.Thus, having a Flameheart to coordinate the attacks of level 2 and level 1 Drakes and Saurians will be paramount to this campaign. The Leadership ability has predominant value in this campaign as you will mostly be suffering losses throughout since Drakes will mostly get 20%-40% defense on most of the maps (with the exception of the Glider caste, whose defenses range from 30-50). Get a Drake Flare and advance him to a Drake Flameheart.With that being stated, I would suggest prioritizing on the following:

Most of the recruit list will unlock with story progression and some unit-trees might be temporarily unavailable due to story reasons. In this campaign, the player will have access to all recruits of the MP Default Era's Drakes faction, but not all at once. Note: This walkthrough has many spoilers. The story of how the drakes first arrived on the Great Continent.

It is a hard level campaign with 11 scenarios and 4 levels of difficulty (Normal/Challenging/Difficult/Nightmare). It was formerly known as Wings of Victory or Wings of Valour. This is the walkthrough for the mainline drakes campaign, Winds of Fate.
